Multimedia, information superhighway and computer are the three pillars of the Internet. The development and application of computer technology has been relatively mature. The development of multimedia technology and the construction of information superhighway are still in the initial stage, and will be gradually improved and applied to military and other fields in the 21st century. Multimedia technology is an information processing technology integrating sound, video, still image, animation and other information media. It can receive external images, sounds, videos and various media information, and process them by computer Website design The same multi way output has realized the diversification of input and output modes, changing the limitation that computers can only input and output words and data, and computers began to speak and sing. Multimedia technology is a comprehensive technology, which integrates semiconductor technology, electronic technology, video technology, communication technology, software technology and other high technologies, maintaining the characteristics of electronic technology as the basis and involving many other high technologies. It involves many industries, ranging from military industry, scientific research, education, information consulting industry to communication and entertainment industry. People call multimedia industry "mass industry". Multimedia technology has two remarkable characteristics: first, its comprehensiveness, which integrates computer, audio and video, and communication technologies, and is a great integration of the performance of computers, televisions, video recorders, recorders, audio, game consoles, and fax machines; Secondly, it is full of interactivity, which can form the interaction between people and machines, between people and machines, as well as the operating environment and immersive scene for mutual communication, and people can also control it as needed.
At present, multimedia technology is heading for mankind. The rapid development of electronic technology in the 1990s has provided conditions for the application of multimedia. The multimedia technology has entered the practical stage. At the same time, multimedia plays an increasingly prominent role in military Internet. Its "virtual reality" will provide reliable support for command and decision-making. It produces a very realistic simulation of the battlefield environment. Through vivid visual, auditory and tactile effects, people can get a sense of immersive. It can also quickly analyze and fuse the information collected by various sensors, space satellites and personnel into a realistic 3D battlefield model. The commander uses its human access function to observe the enemy's force deployment, firepower allocation, important targets, assembly and natural geographical conditions of the battlefield from all directions and angles on the virtual battlefield, find out the enemy's strengths and weaknesses, understand the enemy's current intentions and possible actions, and then intuitively, accurately and quickly select the main battle direction and determine the key targets to attack, Thus, the decision-making time is greatly shortened.
In addition, multimedia technology can be used in the command and control center, command and control network nodes and each combat platform to connect the networked communication systems of all forces to form an integrated digital communication network, making the battlefield like a large computer platform, realizing the integration of information transmission, processing and storage. Even under decentralized conditions, the commander can call the intelligence in the remote database to obtain the necessary operational information, master the whole battlefield situation, and contact with the superior in time, so that the command organizations at all levels can be closely connected as a complete information system, realizing the three-dimensional and all-round transmission of information, It enables the command level that has been transcended to understand the corresponding situation with the target that has been overstepped, avoiding the negative effects brought by previous overstepping command.